![]() In addition to this, both games make use of atmospheric music to convey the games mood, whereas Inside is melancholic and dark, using long and low sounds, Kirby is upbeat and chipper, using high pitched and happy music. So, when new music starts, it is immediately clear to the player that they have advanced a level and consequently the communication with the player is almost all narrative.īoth Games Tend to have a hard cut from Soundtrack to Soundtrack, but whereas this is very obvious in Kirby, Inside hides this well with its relatively nondescript Soundtrack, as well as clever use of Soundscape, which is wholly absent from Kirby’s Dream Land 2. Furthermore, Inside has no UI music, so the pause and end screens are functionally silent. Whereas Kirby has short Feedback Soundbites for every action, Inside has a realistic and timely Feedback simulation, that is the only noises heard are footsteps, sounds you make when landing, climbing, starting machinery etc. Inside also has specific level music, though this is where the large similarities pretty much stop. The Sound of Kirby’s Dream Land 2 mainly consists of the Level Map and Scene Soundtracks, Boss themes and Title and End Music.Īdditionally, every action has a Feedback noise as well as any special condition or Interface such as Game over, Pause Menu or Title Screen, in order to adequately communicate the Game States to the player. Kirby_s_dream_land_2_ost_34_-_wielder_of_the_rainbow_sword.mp3 Kirby_s_dream_land_2_ost_31_-_duel_in_the_darkened_sky.mp3 Kirby_s_dream_land_2_ost_30_-_the_emergence_of_evil.mp3 Kirby_s_dream_land_2_ost_28_-_rainbow_drop_chamber.mp3 Kirby_s_dream_land_2_ost_03_-_the_rainbow_islands.mp3 However you must collect all of them to fight the final boss. However, since you can return to Islands at any time, you can collect these at will. Every Island also contains a ‘Rainbow drop’ which must be gained using a copy ability. Once all numbered stages are completed, the Boss stage will open. Each island is divided into different stages. The game is divided into seven levels in the form of Islands, reachable by warp star. If all lives are lost, he is forced to restart from the last save. Touching something harmful will reduce Kirby’s health, and if it is fully reduced, he loses a life and is forced to restart the scene. You can, however, inhale the star that appears when the ability is lost to recover the skill.ĭefeating enemies and inhaling star blocks add to the players score, which is displayed at the bottom of the screen, but does not influence Gameplay. He will also lose the ability when taking damage. Kirby cannot use inhale while possessing an ability and must discard it using select. Swallowing certain enemies allows Kirby to copy their abilities, with his current ability displayed in the bottom-right corner. The player can walk, jump, swim and fly, as well as use Kirby’s trademark inhaling ability to suck in weak opponents. Like in the original Kirby’s Dream land, Kirby’s Dream Land 2 is a traditional side-scrolling platformer. It notably introduced three of Kirby’s Animal Friends: Rick, Coo and Kine. Kirby’s Dream Land 2 is the third game in the main Kirby series, and is a direct sequel to Kirby’s Dream Land.
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